Create an Interior
BuildR allows you to create interiors to your buildings.
Each building volume will have an interior floorplan for each floor it has. These floorplans can contain rooms and doors.
You can read more about this here.
The interior mode in the editor is the second icon in the main toolbar. Clicking on it will open up the interior editor for your building.
By default, BuildR building volumes do not have interiors enabled. You can click on the “Turn Interiors On” button to enable them.
Once the interiors on a volume have been enabled, you will see the floor selector UI. Here you can choose which floor you want to edit the floorplan of.
The floorplan editor is broken down into three sections. The floorplan settings deal with settings that would effect the whole floorplan.
The Room Editor allows you to create rooms and doors in the selected floor.
The Vertical Spaces Editor allows you to define elevator shafts, stairwells and atriums that cut through floors in the volume.
To create a room, select the Room Editor section and then select the “Add Rooms” mode. In this mode you can now draw rooms directly onto your building floor in the scene.
The room editor is very intuitive and allows you to create buildings by placing points to mark out the corners or by dragging a rectangle.
By default, grid snapping is on (you can turn this off in the settings). Snapping will prioritise the external building walls and other room wall corners. Followed by the room walls and then a generated grid based on the external wall anchors.
To complete a room when placing points, you just have to place the final point at the same place as the start point. This will turn the editor lines green to signify this will complete the room.
To add doors, you can click on the Add Doors button. This will allow you to place doors in your floorplan. You can place doors on any wall including external walls.