Interior Mapping

I’ve been working on an extension that will implement a version of Interior Mapping for BuildR. For those that are unaware what that is, it’s a shader technique where you can fake interior rooms for buildings. It’s been used extensively in games and even in film.
The BuildR version will include code that will match up the shader data to the building data so that ceiling and floors are rendered in the correct position.
I’m also looking to support a basic environment lighting model inside the rooms along with direct and internal lighting to achieve a higher level of realism and to support nighttime environments along with daytime.
For simplicity the shader would use a single texture atlas and will randomise walls, floor and ceiling textures along with supporting curtains and blinds.
Super excited!

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