Release 3.0.8

Fixed creating volumes issue outside of external volume mode Fixed generation speed for the CityGen example Fixed issue when deleting volumes from a building Fixed issue with initial long pause on multi building generation scene Fixed interior UV generation Fixed … Read More

Interior Mapping

I’ve been working on an extension that will implement a version of Interior Mapping for BuildR. For those that are unaware what that is, it’s a shader technique where you can fake interior rooms for buildings. It’s been used extensively … Read More

Python Script for Generating Unity Project C# Headers

So towards the end of this release, I wanted to add some headers to my code files. A little warranty blurb, copyright, link to the support channel, version release. I’ve been using Rider over the last 18 months and was … Read More

Release 3.0.7

Added BuildR Asset Picker Added Atlased Dynamic Texture A lot of code cleanup, refactoring and commenting Added architecture to support BuildR Extensions Fixed issue with AABBox calculation in constructor Fixed issue with importing BuildR into a fresh project Fixed issue … Read More